Why is it that even if I explicitly set the shader type to PBR, when executing Export FBX, the shader type will return to Traditional mode?

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Why is it that even if I explicitly set the shader type to PBR, when executing Export FBX, the shader type will return to Traditional mode?

Reallusion Support
Character Creator 2 (EOL)

Make sure that both the Roughness and Metallic maps are present. Character Creator 2 looks at the presence of these two maps to switch the shader type to PBR and not necessarily to what the user has set.


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Last Modified: 3/14/2017 1:43:01 AM
Last Modified By: Reallusion Support
Type: FAQ
Article has been viewed 1.4K times.
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