Test Data
- Test sample: Embedded Ariana
- Texture sizes: 2K, 4K, 8K
- Texture channels: Diffuse, Normal, Cavity, Wrinkles

A. Load File Test (Summary)
The first time a character loads, it takes longer because no texture cache exists. Once cached, subsequent loads (shown in blue) are much faster.

B. Export / Import FBX Test
Recommendation
Since CC5 HD characters include nearly 400 morph sliders, subdivision (SubD) level 1 is recommended in target applications such as Unreal, Maya, and 3ds Max to achieve the best balance of quality and performance.
Minimum Spec Tests
FBX Export from CC
- SubD 0–1 (2K/4K): 2–3 min
- SubD 0–1 (8K): 5+ min
- SubD 2 (8K): 6.5 min
FBX Import for Target Engine (e.g., Unreal Engine)
- SubD 0: 5+ min
- SubD 1: 8+ min
- SubD 2: Crash after ~11 min (Out of memory error)
