Why is it that even if I explicitly set the shader type to PBR, when executing Export FBX, the shader type will return to Traditional mode?

Menu

Search



Why is it that even if I explicitly set the shader type to PBR, when executing Export FBX, the shader type will return to Traditional mode?

Reallusion Support
Character Creator 2 (EOL)

Make sure that both the Roughness and Metallic maps are present. Character Creator 2 looks at the presence of these two maps to switch the shader type to PBR and not necessarily to what the user has set.


Also In This Category


Details
Last Modified: 3/14/2017 1:43:01 AM
Last Modified By: Reallusion Support
Type: FAQ
Article has been viewed 1.3K times.
Options
Customer Support Software By InstantKB 2015-2
Execution: 0.000. 10 queries. Compression Disabled.