Iray is a physically based render engine, which is incapable of achieving perfect auto-conversion for traditional shaders. To obtain more realistic looking materials, one should first use PBR shaders then perform the auto-conversion process.
In addition, the MDL performance settings only work for roughness/metallic channels of the PBR auto-converted materials. Traditional materials do not factor in roughness/metallic settings, therefore, they do not take advantage of the performance enhancement parameters.
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