Why Spotlight range in iClone is different to Unreal? (v1.2) Menu Home General Purchase Product Search Back Reallusion FAQ English Traditional_Chinese Japanese German Reallusion FAQ Home General Purchase Product Latest Popular Home » Product » iClone » Plug-in » Live Link » Why Spotlight range in iClone is different to Unreal? (v1.2) Why Spotlight range in iClone is different to Unreal? (v1.2) 7/10/2020 Reallusion Support Live Link If you use Rectangle shape in Spotlight, the range setting will be different because in Unreal, the Rectangle light don’t have angle parameter. If you want to have the similar result, we will suggest you use Point light with Shape or Spotlight without Shape. Also In This Category Can the iClone 7 Live Link plugin connect with Unreal Engine 5? Would it still be possible to use Data Link if our Unreal Project was made with UE4.26 or 4.27? (ICv8.1 & LiveLinkv1.1) Why do ActorBuild and ActorScan characters transferred to Unreal before iClone 8.0 and 8.0.2 experience mesh distortions and directional errors? (ICv8.1 & LiveLinkv1.1) Why doesn’t Transfer Motion include cameras or lights? (ICv8.1 & LiveLinkv1.1) Why can’t some individual static meshes transfer from Unreal? (ICv8.1 & LiveLinkv1.1) Why doesn’t Transfer Scene using Standard Mode keep meshes hidden like they are in Unreal? (ICv8.1 & LiveLinkv1.1) Transferred a character to Unreal Engine via Live Link, but got distorted results. How do I fix this? Unreal crash when I transferd some object twice. (v1.2) I can’t see my character after trasnferring to Unreal in Mobile Render. (v1.2) Details Last Modified: 7/10/2020 9:00:10 AM Last Modified By: Reallusion Support Type: FAQ Article has been viewed 459 times. Options Print Article Export As PDF Customer Support Software By InstantKB 2015-2 Execution: 0.000. 11 queries. Compression Disabled.