Why Spotlight range in iClone is different to Unreal? (v1.2) Menu Home General Purchase Product Search Back Reallusion FAQ English Traditional_Chinese Japanese German Reallusion FAQ Home General Purchase Product Latest Popular Home » Product » iClone » Plug-in » Live Link » Why Spotlight range in iClone is different to Unreal? (v1.2) Why Spotlight range in iClone is different to Unreal? (v1.2) 7/10/2020 Reallusion Support Live Link If you use Rectangle shape in Spotlight, the range setting will be different because in Unreal, the Rectangle light don’t have angle parameter. If you want to have the similar result, we will suggest you use Point light with Shape or Spotlight without Shape. Also In This Category Unreal crash when I transferd some object twice. (v1.2) I can’t see my character after trasnferring to Unreal in Mobile Render. (v1.2) Why the shadow color only support Directional Light in Mobile Render? (v1.2) Why I can’t link the DOF result in Mobile Render with Unreal 4.25 version? (v1.2) System Requirements & Performance Notice Important Notice: We only support naming with English alphanumeric characters. Why does the crash message come out after transfer file Why spotlight luminance values aren’t synced Why can’t I sync the scale values? On a scale of 1-5, please rate the helpfulness of this article 1 2 3 4 5 Not Helpful Very Helpful Optionally provide your comments to help us improve this article... Thank you for your feedback! Next Details Last Modified: 7/10/2020 9:00:10 AM Last Modified By: Reallusion Support Type: FAQ Article not rated yet. Article has been viewed 64 times. Options Print Article Export As PDF Customer Support Software By InstantKB 2015-2 Execution: 0.000. 8 queries. Compression Disabled.