Unreal crash when I transferd some object twice. (v1.2) Menu Home General Purchase Product Search Back Reallusion FAQ English Traditional_Chinese Japanese German Reallusion FAQ Home General Purchase Product Latest Popular Home » Product » iClone » Plug-in » Live Link » Unreal crash when I transferd some object twice. (v1.2) Unreal crash when I transferd some object twice. (v1.2) 7/10/2020 Reallusion Support Live Link It’s an known issue of Unreal API in 4.24/4.25 version. You can change the name of object in iClone if you want to transfer the object already in Unreal to avoid this defect. Also In This Category Can the iClone 7 Live Link plugin connect with Unreal Engine 5? Would it still be possible to use Data Link if our Unreal Project was made with UE4.26 or 4.27? (ICv8.1 & LiveLinkv1.1) Why do ActorBuild and ActorScan characters transferred to Unreal before iClone 8.0 and 8.0.2 experience mesh distortions and directional errors? (ICv8.1 & LiveLinkv1.1) Why doesn’t Transfer Motion include cameras or lights? (ICv8.1 & LiveLinkv1.1) Why can’t some individual static meshes transfer from Unreal? (ICv8.1 & LiveLinkv1.1) Why doesn’t Transfer Scene using Standard Mode keep meshes hidden like they are in Unreal? (ICv8.1 & LiveLinkv1.1) Transferred a character to Unreal Engine via Live Link, but got distorted results. How do I fix this? I can’t see my character after trasnferring to Unreal in Mobile Render. (v1.2) Why Spotlight range in iClone is different to Unreal? (v1.2) Details Last Modified: 7/10/2020 9:02:39 AM Last Modified By: Reallusion Support Type: FAQ Article has been viewed 477 times. Options Print Article Export As PDF Customer Support Software By InstantKB 2015-2 Execution: 0.000. 11 queries. Compression Disabled.