Why does its mesh separate from a character after it’s bound, posed, and launched in AccuRIG?

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Why does its mesh separate from a character after it’s bound, posed, and launched in AccuRIG?

Reallusion Support
Character Creator 4

The actual skeleton does not display on a bound character that has entered AccuRIG mode, instead, AccuRIG implements its own skeleton. Since the AccuRIG skeleton assumes the bind pose, any pose that is different from the initial bind pose will result in discrepancies with the character’s posture and placement.


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Last Modified: 9/30/2022 6:01:53 AM
Last Modified By: Reallusion Support
Type: FAQ
Article has been viewed 538 times.
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