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iClone 8
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v8.4
v8.4
Title
Modified Date
My heavy 3D scene (lots of materials, or high polycounts) has a low fps which is causing the MD characters to perform poorly. What can I do to solve this issue?
11/24/2023
Triggered perform motions that were just added into iMD do not blend smoothly with other motions.
11/24/2023
The character I'm controlling with waypoints gets stuck in-place when it tries to avoid an obstacle.
11/24/2023
Motion pool motions are not being applied when Actor Groups are scattered via the 'Crowd Gen' interface.
11/24/2023
The constraint settings that I've configured for actor groups do not seem to take effect.
11/24/2023
If the connection weight is adjusted to 1 for a specific control point while the connecting walkway is set to zero, the character will turn back around.
11/24/2023
How can I address character issues stemming from disruptions in its path or difficulties navigating slopes caused by a broken NavMesh that protrudes through the floor, as indicated by red borders?
11/24/2023
How to keep the character in place, instead of pacing about on a narrow NavMesh.
11/24/2023
My motion has a slight turn to it. When I set it up as an interruptible motion and trigger it again, the motion trajectory keeps on veering. Should I remove the slight turn in the motion?
11/24/2023
Character may overstep path and walkway regions.
11/24/2023
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