How to solve incorrect facial expressions when using face puppet with Little Mates content? Menu Home General Purchase Product Search Back Reallusion FAQ English Traditional_Chinese Japanese German Reallusion FAQ Home General Purchase Product Latest Popular Home » Product » Cartoon Animator » CrazyTalk Animator 3 (EOL) » Software Specification » How to solve incorrect facial expressions when using face puppet... How to solve incorrect facial expressions when using face puppet with Little Mates content? 9/4/2017 Reallusion Support Software Specification If you wants to change the default facial sprites in order to record face puppet animations, then you need to follow the below steps to modify their characters. For example in the below figure, you wants to use "glasses-2" to record an expression with the face puppet. 1) Import a Little Mates character into CrazyTalk Animator 3, then go to the Composer Mode. 2) Open the Sprite Editor, and remove the Normal (nose) and all the others sprites. Then setup the "glasses-2" as a default sprite. 3) Go to the Stage and open the Face Puppet panel. The Face Puppet will now work. Also In This Category What's difference between LIVE FACE (iPhone) for CTA3 and CTA4? CrazyTalk Animator 3 PSD templates for Xara Desinger Pro user Why are colors different between the CTA viewport and the .MP4 output video? (v3.1) How to solve incorrect position issues when importing an image with "Keep Parent Transform" in Composer mode? (v3.1) How to solve visual defects during character motion editing? (v3.1) How to solve "Failed to load file" when opening a non-project file? (v3.1) PSD importing does not support Photoshop Show/Hide data? (v3.1) How to create a Talking Head like CrazyTalk Animator 3 or CrazyTalk 8? 6 tips of using CrazyTalk Animator 3 Details Last Modified: 9/4/2017 9:39:01 AM Last Modified By: Reallusion Support Type: FAQ Article has been viewed 1.8K times. Options Print Article Export As PDF Customer Support Software By InstantKB 2015-2 Execution: 0.000. 8 queries. Compression Disabled.