Why is the render result different when I switch to Orthogonal mode? (ICv7.7 & CCv3.2) Menu Home General Purchase Product Search Back Reallusion FAQ English Traditional_Chinese Japanese German Reallusion FAQ Home General Purchase Product Latest Popular Home » Product » iClone » iClone 7 » Software Specification » Why is the render result different when I switch to Orthogonal... Why is the render result different when I switch to Orthogonal mode? (ICv7.7 & CCv3.2) 11/18/2019 Reallusion Support Software Specification Orthogonal mode currently does not support: GI, shadow, post effect, TAA, DOF, IRay, Digital Human Shader, and AO. Also In This Category How can I optimize Digital Human Shader appearance? (ICv7.7 & CCv3.2) Why can’t I use the Digital Human Shader? (ICv7.7 & CCv3.2) IMPORTANT: Nvidia Graphics Driver 436.02 Issues How does one distinquish between pre-7.1 Linear Data and the new Curve Data? How does one go about changing the default key tangent type? Keyframing inside the Timeline, with speed or time warp applied, will cause the key to be set to the side of the playhead. What is the difference between Hollow Keys and Solid Keys? Why is it when I multi-select some objects and characters and input values into Modify > Local Transform there is no effect on the character? iClone 7.1 will not no longer provide the starting default pose key in the Motion Layer track On a scale of 1-5, please rate the helpfulness of this article 1 2 3 4 5 Not Helpful Very Helpful Optionally provide your comments to help us improve this article... Thank you for your feedback! Next Details Last Modified: 11/18/2019 7:29:56 AM Last Modified By: Reallusion Support Type: FAQ Article not rated yet. Article has been viewed 402 times. Options Print Article Export As PDF Customer Support Software By InstantKB 2015-2 Execution: 0.000. 11 queries. Compression Disabled.